![]() ![]() These can be used either as Temporary Custom Templates, which can be used here and now or as Presets that you can reuse across scenes. You also can setup your own Name Templates from a number of variables that extract information from the scene. When rendering an XR, Animation or Configurator, the image names will always be appended with a sequence number to avoid name conflicts. Note that this is not well suited for adding jobs via the Queue. Then the Render name will only consist of the Prefix and the file extension. If you want to be in total control of the Render name, without any automated behavior, you can select the None template.In combination with the default Prefix, it offers the behavior you know from previous versions of KeyShot, where the scene name is combined with an incremented number. The default Name Template is called System Render #.KeyShot comes with 2 predefined Name Templates, which cannot be deleted/altered. ![]() Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID). ![]()
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